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For years, a web3 developerâs usual gaming playbook had become very predictable post-2020: promise a blockchain game, raise millions in funding, launch a token, and then abruptly stop developing the game. Itâs a model that burned investors and alienated gamers, web2 and web3 alike.
Hun Pascal Park, gaming industry veteran who helped manage some of the biggest titles in the world at Blizzard and Tencent, watched this trend with a critical eye. Now, as a core team member at Yield Guild Games (YGG) and the co-founder of game studio Raitomira, he is actively building a potential alternative to âplay-to-earnâ.
âTo be honest, a lot of games they promise a lot, they raise a lot of funds, and then the TGE [Token Generation Event] happens and thereâs no more big development on it,â Hun shared in an exclusive interview with BitPinas. âIt sadly was kind of like the playbook during the bull runs, and I think a lot of people also got burned from it.â
For Hun, the financial mechanics of web3 should never overshadow the most important rule of video games: it has to be fun.
This is the story of how a StarCraft pro turned Blizzard and Tencent executive entered web3 âand why he believes the next generation of blockchain games must be built around skill, competition, and fun, not just tokens.
From Starcraft Pro to Tencent Executive

Hunâs transition to web3 is paved with heavy-hitting gaming credentials.
- While studying in Germany, he played StarCraft II professionally.
- That competitive background eventually landed him a role at Blizzard, where he worked in publishing and management for legendary titles like StarCraft, Overwatch, and Hearthstone.
- Later, he was scouted by Tencent as one of their first employees in Europe, responsible for the hit title PUBG Mobile.
It wasnât until the COVID-19 pandemic hit that Hun started looking into blockchain:
âDuring COVID, when prices were falling on everything, I thought itâs the best time to invest. So before, I was just investing, but then I was more interested in the tech and what you can actually do with it by looking into how smart contracts work.â
Hun Park
A former Blizzard colleague who had become the Head of Esports at YGG eventually brought him into the fold. After interviewing with co-founder Gabby Dizon, Hun joined YGG, initially working in esports, then transitioning to game evaluation within the organization.
Introducing Waifu Sweeper: The âCasual Degenâ Experience
Drawing from his experience in evaluating games for YGG, Hun noticed a gap in the market.
He wanted to create a game that leaned heavily into player skill rather than idle clicking or massive AAA resource sinks.
The result is Waifu Sweeper, developed by his own studio, Raitomira.
âI was looking at Minesweeper, which is like a very nostalgic game that I think everyone knows⌠it is very easy to learn, but then we add things to it that make it more challenging,â Hun explained, noting that he was heavily inspired by the mechanics of the hit roguelike deckbuilder Balatro.
Unlike casual web3 games that practically play themselves, Waifu Sweeper is intentionally punishing and highly competitive.

âWe wanted to create a game that is basically the polar opposite of LOL Land or GigaChadBat⌠where you click a button and it basically plays itself,â he said. â
âWaifu Sweeper was supposed to be the game that is more of a hardcore gamer game where the skill is very important. You have to learn the game, there is a steep learning curve of what kind of decision making you make, you have to calculate which field you open.â
Hun Park
Navigating the Dual Role: YGG and Raitomira

Publishing Waifu Sweeper required Hun to balance two very different hats: his role as a game developer at Raitomira and his role on the YGG core team.
However, being inside the YGG ecosystem provided Raitomira with a massive advantage: distribution:
âWe thought that the platform itself and the community that YGG has could benefit us a lot.â
Furthermore, his intimate knowledge of YGGâs audience allowed him to build Waifu Sweeper from the ground up to perfectly fit the platformâs âcasual degenâ demographic. This ensures the game could generate revenue from gameplay itself, rather than relying solely on token hype.
The Future of Web3 Gaming is âFun Firstâ
As Hun looks to the future, both for Waifu Sweeperâs ongoing balance patches and the broader industry, he remains grounded in traditional gaming fundamentals. While he believes web3 gaming is here to stay, he also thinks the entire industry desperately needs to fix its user experience and prioritize quality.
âIt doesnât matter how much money you can earn from it. It doesnât matter if you can sell your items as NFTs and you own those items. I donât think the consumer, actually the gamer⌠really cares about those things.â
Hun Park
For web3 to cross the chasm into the mainstream, Hun believes the formula is simple:
âAt this point of time, I would say the gameplay, the game quality comes first no matter what,â Hun concluded. âAnd then you can look at integrating other small stuff from Web3 to make it as a bonus for the player. But yeah, if the game is not fun, thereâs no reason putting in NFTs, marketplaces, or royalties or whatever into it.â
Hun Park
This article is published on BitPinas: From Blizzard to Blockchain: Why a AAA Gaming Veteran is Betting on âSkill-to-Earnâ with Waifu Sweeper
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